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Robot Setup

Bring up the robot and position it at the edge of a table, facing the table. When manipulating objects on tables, the workspace of the arms is generally increased by raising the robot torso all the way up.

Place an object on the table, within reach of the robot, and point the head of the robot so that the narrow_stereo (or Kinect, if you are using that instead) point cloud contains part of the table as well as the object. Also make sure that the arms of the robot are off to the side, so that they do not obstruct the robot's view of the table.

When you are done, the view of the robot and the narrow_stereo point cloud in rviz could look like this:

tutorial1.png

The point cloud from the narrow_stereo should look like this:

tutorial2.png

For a list of useful rviz markers to be monitored while running the manipulation pipeline see the Troubleshooting page.

Starting the Package

We will create a new package for our application, called pr2_pick_and_place_tutorial. This tutorial depends on four other packages, listed in the package creation command.

roscreate-pkg pr2_pick_and_place_tutorial actionlib object_manipulation_msgs tabletop_object_detector tabletop_collision_map_processing

Writing the Code

We will be adding all the code below in a single source file, in the main function. First we will add the necessary #include directives and a stub for the main function.

   1 #include <ros/ros.h>
   2 
   3 #include <actionlib/client/simple_action_client.h>
   4 #include <tabletop_object_detector/TabletopDetection.h>
   5 #include <tabletop_collision_map_processing/TabletopCollisionMapProcessing.h>
   6 #include <object_manipulation_msgs/PickupAction.h>
   7 #include <object_manipulation_msgs/PlaceAction.h>
   8 
   9 int main(int argc, char **argv)
  10 {
  11 }

All the code snippets below then get added, in order, to the main function. At the end of this tutorial you will find a complete snapshot of the source file with all the functionality added in.

Initialization of ROS Service and Action Clients

We will first initialize our ROS node and create the service and action clients we need. We need four clients:

We initialize all these clients like this:

   1   //initialize the ROS node
   2   ros::init(argc, argv, "pick_and_place_app");
   3   ros::NodeHandle nh;
   4 
   5   //set service and action names
   6   const std::string OBJECT_DETECTION_SERVICE_NAME = 
   7     "/object_detection";
   8   const std::string COLLISION_PROCESSING_SERVICE_NAME = 
   9     "/tabletop_collision_map_processing/tabletop_collision_map_processing";
  10   const std::string PICKUP_ACTION_NAME = 
  11     "/object_manipulator/object_manipulator_pickup";
  12   const std::string PLACE_ACTION_NAME = 
  13     "/object_manipulator/object_manipulator_place";
  14 
  15   //create service and action clients
  16   ros::ServiceClient object_detection_srv;
  17   ros::ServiceClient collision_processing_srv;
  18   actionlib::SimpleActionClient<object_manipulation_msgs::PickupAction> 
  19     pickup_client(PICKUP_ACTION_NAME, true);
  20   actionlib::SimpleActionClient<object_manipulation_msgs::PlaceAction> 
  21     place_client(PLACE_ACTION_NAME, true);
  22 
  23   //wait for detection client
  24   while ( !ros::service::waitForService(OBJECT_DETECTION_SERVICE_NAME, 
  25                                         ros::Duration(2.0)) && nh.ok() ) 
  26   {
  27     ROS_INFO("Waiting for object detection service to come up");
  28   }
  29   if (!nh.ok()) exit(0);
  30   object_detection_srv = 
  31     nh.serviceClient<tabletop_object_detector::TabletopDetection>
  32     (OBJECT_DETECTION_SERVICE_NAME, true);
  33 
  34   //wait for collision map processing client
  35   while ( !ros::service::waitForService(COLLISION_PROCESSING_SERVICE_NAME, 
  36                                         ros::Duration(2.0)) && nh.ok() ) 
  37   {
  38     ROS_INFO("Waiting for collision processing service to come up");
  39   }
  40   if (!nh.ok()) exit(0);
  41   collision_processing_srv = 
  42     nh.serviceClient
  43     <tabletop_collision_map_processing::TabletopCollisionMapProcessing>
  44     (COLLISION_PROCESSING_SERVICE_NAME, true);
  45 
  46   //wait for pickup client
  47   while(!pickup_client.waitForServer(ros::Duration(2.0)) && nh.ok())
  48   {
  49     ROS_INFO_STREAM("Waiting for action client " << PICKUP_ACTION_NAME);
  50   }
  51   if (!nh.ok()) exit(0);  
  52 
  53   //wait for place client
  54   while(!place_client.waitForServer(ros::Duration(2.0)) && nh.ok())
  55   {
  56     ROS_INFO_STREAM("Waiting for action client " << PLACE_ACTION_NAME);
  57   }
  58   if (!nh.ok()) exit(0);    

Object Detection

We will now call the tabletop_object_detector, using the TabletopDetection service:

   1   //call the tabletop detection
   2   ROS_INFO("Calling tabletop detector");
   3   tabletop_object_detector::TabletopDetection detection_call;
   4   //we want recognized database objects returned
   5   //set this to false if you are using the pipeline without the database
   6   detection_call.request.return_clusters = true;
   7   //we want the individual object point clouds returned as well
   8   detection_call.request.return_models = true;
   9   detection_call.request.num_models = 1;
  10   if (!object_detection_srv.call(detection_call))
  11   {
  12     ROS_ERROR("Tabletop detection service failed");
  13     return -1;
  14   }
  15   if (detection_call.response.detection.result != 
  16       detection_call.response.detection.SUCCESS)
  17   {
  18     ROS_ERROR("Tabletop detection returned error code %d", 
  19               detection_call.response.detection.result);
  20     return -1;
  21   }
  22   if (detection_call.response.detection.clusters.empty() && 
  23       detection_call.response.detection.models.empty() )
  24   {
  25     ROS_ERROR("The tabletop detector detected the table, "
  26               "but found no objects");
  27     return -1;
  28   }

Note that we are asking for both recognized database objects and individual object point clouds for both known and unknown objects to be returned. If you have started the manipulation pipeline without using the database, simply set detection_call.request.return_models = false; in this service call. Objects will still be returned as unrecognized point clouds.

Also note that the 'table' is simply detected as the largest plane in the scene. Currently there is no orientation constraint. If the largest plane in the scene is the wall or the floor, the robot will look for objects on that surface. Also, pieces of the robots arms can be misconstrued as objects, so make sure they are well to the side and out of view before running.

When the object detection call is run, you can inspect its result in rviz. Enable Markers on the following topics (need to be enabled before the call):

Collision Map Processing

Once we have the detection results, we will send them to the tabletop_collision_map_processing node. Here they will be added to the collision environment, and receive collision names that we can use to refer to them later. Note that the collision map processing service takes as part of the input the result of the detection service we just called.

   1   //call collision map processing
   2   ROS_INFO("Calling collision map processing");
   3   tabletop_collision_map_processing::TabletopCollisionMapProcessing 
   4     processing_call;
   5   //pass the result of the tabletop detection 
   6   processing_call.request.detection_result = 
   7     detection_call.response.detection;
   8   //ask for the existing map and collision models to be reset
   9   processing_call.request.reset_collision_models = true;
  10   processing_call.request.reset_attached_models = true;
  11   //ask for the results to be returned in base link frame
  12   processing_call.request.desired_frame = "base_link";
  13   if (!collision_processing_srv.call(processing_call))
  14   {
  15     ROS_ERROR("Collision map processing service failed");
  16     return -1;
  17   }
  18   //the collision map processor returns instances of graspable objects
  19   if (processing_call.response.graspable_objects.empty())
  20   {
  21     ROS_ERROR("Collision map processing returned no graspable objects");
  22     return -1;
  23   }

Note that we request any previous information about objects in the collision environment be reset before the new objects are added.

The TabletopCollisionMapProcessing service will return a list of GraspableObjects, which can be directly sent to a pickup action request, as shown below.

Object Pickup

We will now request a pickup of the first object in the list of GraspableObjects returned by the collision map processing service:

   1   //call object pickup
   2   ROS_INFO("Calling the pickup action");
   3   object_manipulation_msgs::PickupGoal pickup_goal;
   4   //pass one of the graspable objects returned 
   5   //by the collision map processor
   6   pickup_goal.target = processing_call.response.graspable_objects.at(0);
   7   //pass the name that the object has in the collision environment
   8   //this name was also returned by the collision map processor
   9   pickup_goal.collision_object_name = 
  10     processing_call.response.collision_object_names.at(0);
  11   //pass the collision name of the table, also returned by the collision 
  12   //map processor
  13   pickup_goal.collision_support_surface_name = 
  14     processing_call.response.collision_support_surface_name;
  15   //pick up the object with the right arm
  16   pickup_goal.arm_name = "right_arm";
  17   //we will be lifting the object along the "vertical" direction
  18   //which is along the z axis in the base_link frame
  19   geometry_msgs::Vector3Stamped direction;
  20   direction.header.stamp = ros::Time::now();
  21   direction.header.frame_id = "base_link";
  22   direction.vector.x = 0;
  23   direction.vector.y = 0;
  24   direction.vector.z = 1;
  25   pickup_goal.lift.direction = direction;
  26   //request a vertical lift of 10cm after grasping the object
  27   pickup_goal.lift.desired_distance = 0.1;
  28   pickup_goal.lift.min_distance = 0.05;
  29   //do not use tactile-based grasping or tactile-based lift
  30   pickup_goal.use_reactive_lift = false;
  31   pickup_goal.use_reactive_execution = false;
  32   //send the goal
  33   pickup_client.sendGoal(pickup_goal);
  34   while (!pickup_client.waitForResult(ros::Duration(10.0)))
  35   {
  36     ROS_INFO("Waiting for the pickup action...");
  37   }
  38   object_manipulation_msgs::PickupResult pickup_result = 
  39     *(pickup_client.getResult());
  40   if (pickup_client.getState() != actionlib::SimpleClientGoalState::SUCCEEDED)
  41   {
  42     ROS_ERROR("The pickup action has failed with result code %d", 
  43               pickup_result.manipulation_result.value);
  44     return -1;
  45   }

Note the following:

You can look at the planning scene that was last used in rviz, as well as the current Octomap point cloud, and the attached object collision box (the last only if the object was successfully picked up). Enable Markers on the following topics:

If the pickup failed, it can be helpful to look at where the robot was trying to grasp, as well as what the robot thinks is in collision. Enable Markers on the following topics:

Object Location

Before placing the object, we must decide where we want the object placed. We will create a place location by shifting the pickup location by 10cm. The frame_id specified in the headers contained in the array of place_locations should all be the same, and should also be the frame in which the grasp is specified (usually copied straight from the Pickup response). A place_location is a PoseStamped that contains a transform (which here we'll call place_trans), that together with the transformation contained in the grasp message's grasp_pose, determine where the robot's wrist should be at the moment of placing the object down. More specifically, place_wrist_pose = place_trans * grasp_pose.

Here is how we shift the pickup location away from the robot by 10cm to obtain our place location:

   1   //create a place location, offset by 10 cm from the pickup location
   2   geometry_msgs::PoseStamped place_location;
   3   place_location.header.frame_id = processing_call.response.graspable_objects.at(0).reference_frame_id; 
   4   //identity pose
   5   place_location.pose.orientation.w = 1;  
   6   place_location.header.stamp = ros::Time::now();
   7   place_location.pose.position.x += 0.1;

Object Place

Now that we have our desired place location, let's send it to the Place action:

   1   //put the object down
   2   ROS_INFO("Calling the place action");
   3   object_manipulation_msgs::PlaceGoal place_goal;
   4   //place at the prepared location
   5   place_goal.place_locations.push_back(place_location);
   6   //the collision names of both the objects and the table
   7   //same as in the pickup action
   8   place_goal.collision_object_name = 
   9     processing_call.response.collision_object_names.at(0); 
  10   place_goal.collision_support_surface_name = 
  11     processing_call.response.collision_support_surface_name;
  12   //information about which grasp was executed on the object, 
  13   //returned by the pickup action
  14   place_goal.grasp = pickup_result.grasp;
  15   //use the right rm to place
  16   place_goal.arm_name = "right_arm";
  17   //padding used when determining if the requested place location
  18   //would bring the object in collision with the environment
  19   place_goal.place_padding = 0.02;
  20   //how much the gripper should retreat after placing the object
  21   place_goal.desired_retreat_distance = 0.1;
  22   place_goal.min_retreat_distance = 0.05;
  23   //we will be putting down the object along the "vertical" direction
  24   //which is along the z axis in the base_link frame
  25   direction.header.stamp = ros::Time::now();
  26   direction.header.frame_id = "base_link";
  27   direction.vector.x = 0;
  28   direction.vector.y = 0;
  29   direction.vector.z = -1;
  30   place_goal.approach.direction = direction;
  31   //request a vertical put down motion of 10cm before placing the object 
  32   place_goal.approach.desired_distance = 0.1;
  33   place_goal.approach.min_distance = 0.05;
  34   //we are not using tactile based placing
  35   place_goal.use_reactive_place = false;
  36   //send the goal
  37   place_client.sendGoal(place_goal);
  38   while (!place_client.waitForResult(ros::Duration(10.0)))
  39   {
  40     ROS_INFO("Waiting for the place action...");
  41   }
  42   object_manipulation_msgs::PlaceResult place_result = 
  43     *(place_client.getResult());
  44   if (place_client.getState() != 
  45       actionlib::SimpleClientGoalState::SUCCEEDED)
  46   {
  47     ROS_ERROR("Place failed with error code %d", 
  48               place_result.manipulation_result.value);
  49     return -1;
  50   }

Note the following:

Putting It All Together

After assembling the code above into your main function, you should end up with something resembling the complete file included below. Add the appropriate entry in your CMakeLists.txt to build this source file into an executable, then:

The robot should pick up the object, move it by 10cm, then place it back down.

Troubleshooting

You can find a list of useful rviz markers for monitoring pick and place operations on the troubleshooting page.

Next Steps

From here, you should be able to integrate pick and place functionality into your desired application. You can find more details in the individual documentation pages of the manipulation pipeline stacks:

Additional examples in both C++ and Python can be found in the pr2_pick_and_place_demos package.

The complete source code

Here is the complete source code for this tutorial.

   1 #include <ros/ros.h>
   2 
   3 #include <actionlib/client/simple_action_client.h>
   4 #include <tabletop_object_detector/TabletopDetection.h>
   5 #include <tabletop_collision_map_processing/TabletopCollisionMapProcessing.h>
   6 #include <object_manipulation_msgs/PickupAction.h>
   7 #include <object_manipulation_msgs/PlaceAction.h>
   8 
   9 int main(int argc, char **argv)
  10 {
  11   //initialize the ROS node
  12   ros::init(argc, argv, "pick_and_place_app");
  13   ros::NodeHandle nh;
  14 
  15   //set service and action names
  16   const std::string OBJECT_DETECTION_SERVICE_NAME = 
  17     "/object_detection";
  18   const std::string COLLISION_PROCESSING_SERVICE_NAME = 
  19     "/tabletop_collision_map_processing/tabletop_collision_map_processing";
  20   const std::string PICKUP_ACTION_NAME = 
  21     "/object_manipulator/object_manipulator_pickup";
  22   const std::string PLACE_ACTION_NAME = 
  23     "/object_manipulator/object_manipulator_place";
  24 
  25   //create service and action clients
  26   ros::ServiceClient object_detection_srv;
  27   ros::ServiceClient collision_processing_srv;
  28   actionlib::SimpleActionClient<object_manipulation_msgs::PickupAction> 
  29     pickup_client(PICKUP_ACTION_NAME, true);
  30   actionlib::SimpleActionClient<object_manipulation_msgs::PlaceAction> 
  31     place_client(PLACE_ACTION_NAME, true);
  32 
  33   //wait for detection client
  34   while ( !ros::service::waitForService(OBJECT_DETECTION_SERVICE_NAME, 
  35                                         ros::Duration(2.0)) && nh.ok() ) 
  36   {
  37     ROS_INFO("Waiting for object detection service to come up");
  38   }
  39   if (!nh.ok()) exit(0);
  40   object_detection_srv = 
  41     nh.serviceClient<tabletop_object_detector::TabletopDetection>
  42     (OBJECT_DETECTION_SERVICE_NAME, true);
  43 
  44   //wait for collision map processing client
  45   while ( !ros::service::waitForService(COLLISION_PROCESSING_SERVICE_NAME, 
  46                                         ros::Duration(2.0)) && nh.ok() ) 
  47   {
  48     ROS_INFO("Waiting for collision processing service to come up");
  49   }
  50   if (!nh.ok()) exit(0);
  51   collision_processing_srv = 
  52     nh.serviceClient
  53     <tabletop_collision_map_processing::TabletopCollisionMapProcessing>
  54     (COLLISION_PROCESSING_SERVICE_NAME, true);
  55 
  56   //wait for pickup client
  57   while(!pickup_client.waitForServer(ros::Duration(2.0)) && nh.ok())
  58   {
  59     ROS_INFO_STREAM("Waiting for action client " << PICKUP_ACTION_NAME);
  60   }
  61   if (!nh.ok()) exit(0);  
  62 
  63   //wait for place client
  64   while(!place_client.waitForServer(ros::Duration(2.0)) && nh.ok())
  65   {
  66     ROS_INFO_STREAM("Waiting for action client " << PLACE_ACTION_NAME);
  67   }
  68   if (!nh.ok()) exit(0);    
  69 
  70 
  71 
  72   //call the tabletop detection
  73   ROS_INFO("Calling tabletop detector");
  74   tabletop_object_detector::TabletopDetection detection_call;
  75   //we want recognized database objects returned
  76   //set this to false if you are using the pipeline without the database
  77   detection_call.request.return_clusters = true;
  78   //we want the individual object point clouds returned as well
  79   detection_call.request.return_models = true;
  80   detection_call.request.num_models = 1;
  81   if (!object_detection_srv.call(detection_call))
  82   {
  83     ROS_ERROR("Tabletop detection service failed");
  84     return -1;
  85   }
  86   if (detection_call.response.detection.result != 
  87       detection_call.response.detection.SUCCESS)
  88   {
  89     ROS_ERROR("Tabletop detection returned error code %d", 
  90               detection_call.response.detection.result);
  91     return -1;
  92   }
  93   if (detection_call.response.detection.clusters.empty() && 
  94       detection_call.response.detection.models.empty() )
  95   {
  96     ROS_ERROR("The tabletop detector detected the table, "
  97               "but found no objects");
  98     return -1;
  99   }
 100 
 101 
 102   //call collision map processing
 103   ROS_INFO("Calling collision map processing");
 104   tabletop_collision_map_processing::TabletopCollisionMapProcessing 
 105     processing_call;
 106   //pass the result of the tabletop detection 
 107   processing_call.request.detection_result = 
 108     detection_call.response.detection;
 109   //ask for the existing map and collision models to be reset
 110   processing_call.request.reset_collision_models = true;
 111   processing_call.request.reset_attached_models = true;
 112   //ask for the results to be returned in base link frame
 113   processing_call.request.desired_frame = "base_link";
 114   if (!collision_processing_srv.call(processing_call))
 115   {
 116     ROS_ERROR("Collision map processing service failed");
 117     return -1;
 118   }
 119   //the collision map processor returns instances of graspable objects
 120   if (processing_call.response.graspable_objects.empty())
 121   {
 122     ROS_ERROR("Collision map processing returned no graspable objects");
 123     return -1;
 124   }
 125 
 126 
 127 
 128   //call object pickup
 129   ROS_INFO("Calling the pickup action");
 130   object_manipulation_msgs::PickupGoal pickup_goal;
 131   //pass one of the graspable objects returned 
 132   //by the collision map processor
 133   pickup_goal.target = processing_call.response.graspable_objects.at(0);
 134   //pass the name that the object has in the collision environment
 135   //this name was also returned by the collision map processor
 136   pickup_goal.collision_object_name = 
 137     processing_call.response.collision_object_names.at(0);
 138   //pass the collision name of the table, also returned by the collision 
 139   //map processor
 140   pickup_goal.collision_support_surface_name = 
 141     processing_call.response.collision_support_surface_name;
 142   //pick up the object with the right arm
 143   pickup_goal.arm_name = "right_arm";
 144   //we will be lifting the object along the "vertical" direction
 145   //which is along the z axis in the base_link frame
 146   geometry_msgs::Vector3Stamped direction;
 147   direction.header.stamp = ros::Time::now();
 148   direction.header.frame_id = "base_link";
 149   direction.vector.x = 0;
 150   direction.vector.y = 0;
 151   direction.vector.z = 1;
 152   pickup_goal.lift.direction = direction;
 153   //request a vertical lift of 10cm after grasping the object
 154   pickup_goal.lift.desired_distance = 0.1;
 155   pickup_goal.lift.min_distance = 0.05;
 156   //do not use tactile-based grasping or tactile-based lift
 157   pickup_goal.use_reactive_lift = false;
 158   pickup_goal.use_reactive_execution = false;
 159   //send the goal
 160   pickup_client.sendGoal(pickup_goal);
 161   while (!pickup_client.waitForResult(ros::Duration(10.0)))
 162   {
 163     ROS_INFO("Waiting for the pickup action...");
 164   }
 165   object_manipulation_msgs::PickupResult pickup_result = 
 166     *(pickup_client.getResult());
 167   if (pickup_client.getState() != actionlib::SimpleClientGoalState::SUCCEEDED)
 168   {
 169     ROS_ERROR("The pickup action has failed with result code %d", 
 170               pickup_result.manipulation_result.value);
 171     return -1;
 172   }
 173 
 174 
 175   //create a place location, offset by 10 cm from the pickup location
 176   geometry_msgs::PoseStamped place_location;
 177   place_location.header.frame_id = processing_call.response.graspable_objects.at(0).reference_frame_id; 
 178   //identity pose
 179   place_location.pose.orientation.w = 1;  
 180   place_location.header.stamp = ros::Time::now();
 181   place_location.pose.position.x += 0.1;
 182 
 183 
 184 
 185   //put the object down
 186   ROS_INFO("Calling the place action");
 187   object_manipulation_msgs::PlaceGoal place_goal;
 188   //place at the prepared location
 189   place_goal.place_locations.push_back(place_location);
 190   //the collision names of both the objects and the table
 191   //same as in the pickup action
 192   place_goal.collision_object_name = 
 193     processing_call.response.collision_object_names.at(0); 
 194   place_goal.collision_support_surface_name = 
 195     processing_call.response.collision_support_surface_name;
 196   //information about which grasp was executed on the object, 
 197   //returned by the pickup action
 198   place_goal.grasp = pickup_result.grasp;
 199   //use the right rm to place
 200   place_goal.arm_name = "right_arm";
 201   //padding used when determining if the requested place location
 202   //would bring the object in collision with the environment
 203   place_goal.place_padding = 0.02;
 204   //how much the gripper should retreat after placing the object
 205   place_goal.desired_retreat_distance = 0.1;
 206   place_goal.min_retreat_distance = 0.05;
 207   //we will be putting down the object along the "vertical" direction
 208   //which is along the z axis in the base_link frame
 209   direction.header.stamp = ros::Time::now();
 210   direction.header.frame_id = "base_link";
 211   direction.vector.x = 0;
 212   direction.vector.y = 0;
 213   direction.vector.z = -1;
 214   place_goal.approach.direction = direction;
 215   //request a vertical put down motion of 10cm before placing the object 
 216   place_goal.approach.desired_distance = 0.1;
 217   place_goal.approach.min_distance = 0.05;
 218   //we are not using tactile based placing
 219   place_goal.use_reactive_place = false;
 220   //send the goal
 221   place_client.sendGoal(place_goal);
 222   while (!place_client.waitForResult(ros::Duration(10.0)))
 223   {
 224     ROS_INFO("Waiting for the place action...");
 225   }
 226   object_manipulation_msgs::PlaceResult place_result = 
 227     *(place_client.getResult());
 228   if (place_client.getState() != 
 229       actionlib::SimpleClientGoalState::SUCCEEDED)
 230   {
 231     ROS_ERROR("Place failed with error code %d", 
 232               place_result.manipulation_result.value);
 233     return -1;
 234   }
 235 
 236   //success!
 237   ROS_INFO("Success! Object moved.");
 238   return 0;
 239 }

2024-03-23 12:52